Greg Lynn — Architect and Designer
Architectural innovator and technology enthusiast tells Chris and Lon about Gita, a robotic companion which could change the way we interact with cityscapes.
Architectural innovator and technology enthusiast tells Chris and Lon about Gita, a robotic companion which could change the way we interact with cityscapes.
From Edinburgh to East Africa via Los Angeles: How this Renaissance man of gaming, commercials and VFX has traveled the world — and always landed on his feet.
Teaching techniques, trending technology and top talent — find out how the #1 ranked CG school sets up its students for careers in the VFX and game industry.
Do VFX companies have a heart? “X-Men” and “I, Robot” VFX artist — and 3D printing pro — tells Chris how he got through tough times in a turbulent industry.
This week, Chris gets a behind-the-scenes look at Love Death & Robots, one of the boldest animation anthologies ever made.
From rural France to roaring LA: the incredible journey of “Godzilla: King of the Monsters” art director, documentary filmmaker and tattoo innovator Loic.
Professional gaming events can make 16-year-olds millionaires over a weekend. Meet the woman who's made a career out of watching over these digital athletes.
Changing lanes: how this multi-discipline imaging studio is revolutionizing the way automotive imagery is created — and what it means for the future of CG.
Architecture, cinematography and advice from acclaimed designer and visual developer behind “Spider-Man: Into the Spiderverse” and “Love, Death, and Robots.”
Meet the former Naughty Dog technical art director who’s tapped into AI to revolutionize the creation of CG worlds — and help artists get back to what they love.
How this multiskilled artist went from car design to VFX and previz via “I, Robot”, “Alice Through the Looking Glass” and “Godzilla: King of the Monsters.”
How do you create a film score? Chris discusses the influences, ideology and intricate process of making film music with the “Construct” composer, Colin Aguiar
Award-winning photographer and compositor on Guardians of the Galaxy and Edge of Tomorrow, talks ghostly pirates, killer drones, moving rocks...and pineapples.
Punk production designers, CG portrait painters, powerful producers and previz pioneers — Chris Nichols selects his favorite podcasts of the last 12 months.
Academy Award-nominated VFX artist tells Chris how he’s taken his experience from blockbusters The Wolf of Wall Street and The Jungle Book into virtual reality.
How do we translate atmospheric and geological phenomenon into CG? The creator of Hollywood’s favorite scenery generator talks mountains, Mars and milk.
One of the minds behind computing’s most important creative software has brought his expertise and passion to Chaos Group. He tells Chris his incredible story.
Will artificial intelligence replace you? Sabine Engelhardt, Alexander Mankowsky, Jeff Kember, Scott Eaton and Rob Hoffmann join Chris to discuss the role of AI and machine learning in creativity during THU 2018
Captain Marvel, Guardians of the Galaxy and Harry Potter art director discusses her approach to crafting the effects of some of the world’s biggest movies.
VFX vets on the serious fun of Digital Domain's input on everything from Titanic to Thanos — plus what it’s like to work with the biggest names in Hollywood.
Meet Hollywood talent who made the jump to games — and find out how they brought cinematic animation, storytelling and production techniques with them.
Bicentennial podcast celebrated with discussion of Kubrick’s sci-fi masterpiece and its unfairly maligned sequel.
V-Ray Next for Maya is leaps and bounds ahead of 3.6 when it comes to V-Ray GPU capabilities. We’ve compiled some of the most significant improvements.
Getting under the skin of CG characters with Ian Spriggs, Paul Debevec, Hal Hickel, Scott Eaton and Frank Tzeng.