Controlled demolition: tips from Bottleship VFX
With The Wandering Earth rocking the Chinese box office, we ask Bottleship VFX’s Hristo Velev how he unleashes destruction while keeping his business on track.
With The Wandering Earth rocking the Chinese box office, we ask Bottleship VFX’s Hristo Velev how he unleashes destruction while keeping his business on track.
Learn how V-Ray helped Digital Domain maximize the level of detail on Thanos in Avengers: Infinity War and render some of the film’s most challenging moments.
We talk to Method's Nate Shaw about wrangling Rocket Raccoon into Guardians of the Galaxy Vol. 2 and Avengers: Infinity War.
Zoo York: Selling spacious apartments with the world's biggest animals.
World building - the storytelling process every 3D artist and designer should build into their work.
VFX duo’s kickstarted film about the quest to discover a mythical creature catches Hollywood’s attention, with a little help from V-Ray.
Architecture, movie, and game design with Kilograph and CG Architect founders. Plus, a fascinating chat with a UX expert.
Director Takeshi Nozue on the latest entry in the FF film series.
Sub-zero chase realized with V-Ray 3.5 for Maya’s Adaptive Lights tech
Tour a haunted house with IAMSTATIC's end credits sequence.
How Framestore Nuked Spectre’s title sequence.
How this Swedish effects house breathed life into David Sandberg's bonkers vision.
Atomic Fiction scales new heights and gets its head in the clouds for The Walk.
Bjorn Blaaberg Sorensen explains how his team created a ghoulish claymation aesthetic for this student film.
Do androids dream of not picking up trash?
We speak to Andreas Feix and Francesco Faranna, the brilliant minds behind this VES award winning graduation film.
The creator of CONSTRUCT tells us how his short film is revolutionizing film making.
We talk to Laszlo Ruska and David Ringeisen about this powerful short film.
An interview with Ignacio Corrales, Lighting Director and Shading Supervisor for Kiribati