Patrik Schumacher – Zaha Hadid Architects
Precision, parametrics and particle physics with Zaha Hadid Architect’s principal.
Precision, parametrics and particle physics with Zaha Hadid Architect’s principal.
Talking architecture and education with an innovative visualization studio.
Nerding out with an artist who's ridden the wave of VFX
Exploring light and Lytros with an expert in the field
Reinventing San Francisco with Erik Altman, O’Brien Chalmers, and Mike Brown
A recent paper on computer vision from Stanford University, Universidad de Zaragoza, and University of California Berkeley explains the Saliency of VR.
Chaos Group’s Academy Award-winning co-founder on V-Ray for 3ds Max 3.5 and V-Ray for NUKE 3.5
The avant-garde VR artist takes us on a flight into VR spaces
A hero of the VFX industry talks Deluxe, Digital Domain, and digital heads
Cataracts, Clapton and Sky Captains with a talented director, VFX artist and musician
Take a ride on the hype cycle with a pioneer of VR and filmmaking
We take a deeper look at how to output the Active Shade VFB from V-Ray 3.5 for 3ds Max into a VR headset.
Levelling cities: The character designer and concept artist who went from poor to Portal.
How architecture is moving into exciting new spaces.
Two tools to view your stereo cubemaps in VR
We talk to a 3ds Max expert who’s hot off the press.
The big screen gets even bigger...
One of the biggest names in the industry talks cloud computing and robot horses.
From architecture to visual effects—and back again.
How IKEA uses 3D imagery in its catalogs: a step-by-step guide
Tristan Salome and Matthieu Labeau of Nozon talk about creating VR pre-rendered content with 6 degrees of freedom with Presenz and V-Ray
We dive into virtual reality with Curiscope’s Ben Kidd to discuss this breathtaking sharks project.
Christopher Nichols talks VR and Environments for CGW's March / April issue.
How Saatchi & Saatchi is the driving force behind car advertisements