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LATEST ARTICLES

Profiling the NVIDIA RTX cards

You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.

Understanding metalness

The importance of metalness and why we’ve added the Metalness parameter to the V-Ray standard material to better support a PBR workflow in V-Ray Next.

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V-Ray Next: Denoising in Production

We explain the differences between NVIDIA's AI denoiser and V-Ray Next's own denoiser. We explain how ours allows for proper compositing and temporal denoising.

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CG GARAGE PODCAST

HEARD ABOUT OUR PODCAST?

Every week, CG Labs director Chris Nichols publishes a new podcast.

These lively, informal discussions have become essential listening for over 20,000 computer graphics fans around the world. Check out the CG Garage homepage and dive into some entertaining and informative interviews from Hollywood directors to talented 3D artists and everyone in between.

Saliency in VR

A recent paper on computer vision from Stanford University, Universidad de Zaragoza, and University of California Berkeley explains the Saliency of VR.

Understanding V-Ray Swarm

New to V-Ray for Revit, Rhino, and SketchUp, we are introducing V-Ray Swarm, which is an evolution of Distributed Rendering.

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