Articles in CG Garage

Greg Lynn — Architect and Designer

Architectural innovator and technology enthusiast tells Chris and Lon about Gita, a robotic companion which could change the way we interact with cityscapes.

Cris Blyth — Director/VFX Supervisor, What’s Good Studios

From Edinburgh to East Africa via Los Angeles: How this Renaissance man of gaming, commercials and VFX has traveled the world — and always landed on his feet.

Eric Miller — CTO, Gnomon School

Teaching techniques, trending technology and top talent — find out how the #1 ranked CG school sets up its students for careers in the VFX and game industry.

Andy Wilkoff — CG Lead/TD, A52

Do VFX companies have a heart? “X-Men” and “I, Robot” VFX artist — and 3D printing pro — tells Chris how he got through tough times in a turbulent industry.

Jerome Denjean — Love, Death and Robots, Blur Studio

This week, Chris gets a behind-the-scenes look at Love Death & Robots, one of the boldest animation anthologies ever made.

Loic Zimmermann — Film-maker and Visual Artist

From rural France to roaring LA: the incredible journey of “Godzilla: King of the Monsters” art director, documentary filmmaker and tattoo innovator Loic.

Kim Meltzer — eSports Mom

Professional gaming events can make 16-year-olds millionaires over a weekend. Meet the woman who's made a career out of watching over these digital athletes.

Felix Urquiza & Dallas Carroll — Digital Giant

Changing lanes: how this multi-discipline imaging studio is revolutionizing the way automotive imagery is created — and what it means for the future of CG.

Robh Ruppel

Architecture, cinematography and advice from acclaimed designer and visual developer behind “Spider-Man: Into the Spiderverse” and “Love, Death, and Robots.”

Andrew Maximov — Promethean AI

Meet the former Naughty Dog technical art director who’s tapped into AI to revolutionize the creation of CG worlds — and help artists get back to what they love.

John Hewitt — Pre- and Post-Production Veteran

How this multiskilled artist went from car design to VFX and previz via “I, Robot”, “Alice Through the Looking Glass” and “Godzilla: King of the Monsters.”

Colin Aguiar — Composer

How do you create a film score? Chris discusses the influences, ideology and intricate process of making film music with the “Construct” composer, Colin Aguiar

Kurt Lawson — Compositing Supervisor

Award-winning photographer and compositor on Guardians of the Galaxy and Edge of Tomorrow, talks ghostly pirates, killer drones, moving rocks...and pineapples.

Joe Farrell — Co-Founder and Creative Director, Tangerine Apps

Academy Award-nominated VFX artist tells Chris how he’s taken his experience from blockbusters The Wolf of Wall Street and The Jungle Book into virtual reality.

Matt Fairclough — Founder and Lead Developer, Terragen

How do we translate atmospheric and geological phenomenon into CG? The creator of Hollywood’s favorite scenery generator talks mountains, Mars and milk.

Phil Miller — Vice President of Product Management, Chaos Group

One of the minds behind computing’s most important creative software has brought his expertise and passion to Chaos Group. He tells Chris his incredible story.

Technology vs. Creativity: Artificial Intelligence — THU 2018

Will artificial intelligence replace you? Sabine Engelhardt, Alexander Mankowsky, Jeff Kember, Scott Eaton and Rob Hoffmann join Chris to discuss the role of AI and machine learning in creativity during THU 2018

Virginie Bourdin — The Art of Direction

Captain Marvel, Guardians of the Galaxy and Harry Potter art director discusses her approach to crafting the effects of some of the world’s biggest movies.

Kelly Port & Matthew Butler — Digital Domain

VFX vets on the serious fun of Digital Domain's input on everything from Titanic to Thanos — plus what it’s like to work with the biggest names in Hollywood.

Robin Cowie & Tony Stanley — EA

Meet Hollywood talent who made the jump to games — and find out how they brought cinematic animation, storytelling and production techniques with them.

Martini Giant — 2001: A Space Odyssey & 2010: The Year We Make Contact

Bicentennial podcast celebrated with discussion of Kubrick’s sci-fi masterpiece and its unfairly maligned sequel.

Technology vs. Creativity: Digital Humans — THU 2018

Getting under the skin of CG characters with Ian Spriggs, Paul Debevec, Hal Hickel, Scott Eaton and Frank Tzeng.

Donna Smith — Hollywood Producer

Wanna make it in the movies? The Terminator, Schindler’s List and Jurassic Park producer tells Chris the secrets of cinematic success...

Hal Hickel — ILM

From singing raisins to raising the dead: ILM animation director talks ethics, uncanny valleys — and animatronic teddy bears.