Understanding Resumable Rendering
In short, resumable rendering is the ability to have incomplete renders resume where they left off.
In short, resumable rendering is the ability to have incomplete renders resume where they left off.
Disney Research parametrically constructs eyes based on simple data
Understanding Adaptive Lights
We take a closer look at the Glossy Fresnel effect that will be added to to upcoming V-Ray service packs
Wikihuman project looks at using the alSurface shader on the new Digital Mike data.
Two tools to view your stereo cubemaps in VR
FX Guide article on V-Ray's stochastic flakes
V-Ray's implementation of the Anders Langlands' alSurface shader
Over the years, there have been many debates about whether biased or unbiased rendering is better.
Christopher Nichols talks VR and Environments for CGW's March / April issue.
Blagovest Taskov benchmarks the latest Polaris based AMD RX 480
Road to VR's podcast on underestimating scale in VR environments
R&D shows using V-Ray RT to render directly into an Oculus viewer.
Welcome to the Chaos Group Labs’ Guide to GPU Rendering.
Uncube featured an article about Digital Film League member Ben West on how his architecture background have help him evolve his creative skill set.
Stanley Brusse takes the stereo cubemap images done for the Guide to VR aand allows us to view them directly into a browser
CG Society talks to Christopher Nichols about Labs
Check out the new Guide to VR.
Dr. Angela Tinwell discusses the Norman Seeff podcast
Mike Seymour, Co-founder of fxguide.com and fxphd.com discusses the latest DHL scanning
Justin Denton is a director and vfx supervisor specializing in VR content.
Vlado explains sampling in V-Ray 3
While working on CONSTRUCT, Kevin Margo decided to experiment with the new stereo 6 x 1 cube maps for VR.
Ben West joins the Digital Film League