Articles tagged in "animation"

Jerome Denjean — Love, Death and Robots, Blur Studio

This week, Chris gets a behind-the-scenes look at Love Death & Robots, one of the boldest animation anthologies ever made.

How this Norwegian studio crafts subsea visualizations

Who knew deep sea machinery could be this hypnotic? Rendering.no shows us a pipeline for pipelines and talks us through creating a stormy ocean in Phoenix FD.

Robin Cowie & Tony Stanley — EA

Meet Hollywood talent who made the jump to games — and find out how they brought cinematic animation, storytelling and production techniques with them.

© Jonas Ussing
Faster, more dramatic large-scale water sims with Phoenix FD and V-Ray Cloud

CG Artist Jonas Ussing shares his tips for cinematic splashes via this animation of Tokyo's flood defense system in operation.

Hal Hickel — ILM

From singing raisins to raising the dead: ILM animation director talks ethics, uncanny valleys — and animatronic teddy bears.

© INK
Bloated Motors: INK gives the 70s’ unloved autos a helium injection

What began as an in-house experiment has ballooned into a viral phenomenon. We talk to the minds behind this playful reimagining of the cars that style forgot.

Curv Studios The Blues Crab© Curv
Claws and effect: How The Blues Crab could change the tune of the VFX industry

Director Ari Rubenstein invents a new way to create short films using a small team, V-Ray for Nuke, and YellowDog’s cloud rendering service. Discover how he overcame the pinch points of conventional pipelines.

© Lunar Animation© Lunar Animation
Shooting for the Moon: How Lunar Animation Built a VFX Pipeline for the Future

With an impressive CG portfolio that's racked up over 350 million hits on Youtube, VFX studio Lunar Animation does it all — from cartoon cats to VR space battles.

John Cipriani, Carlos Ortega & Lip Comarella – THU 2017

Join Chris for a discussion of mobile gaming, tablet rendering and artistic skills in this THU double-bill

Manuel Carrasco, Ruairi Robinson, David Levy, Ryan Woodward — THU 2017

Four exceptional film and game artists talk about saving animals, short films – and responding to pressure.