Articles tagged in "GPU"

Understanding Live VR rendering

We take a deeper look at how to output the Active Shade VFB from V-Ray 3.5 for 3ds Max into a VR headset.

Michael Wilken - Saatchi & Saatchi 3D

How Saatchi & Saatchi is the driving force behind car advertisements

Blagovest Taskov looks at the new Polaris based AMD cards

Blagovest Taskov benchmarks the latest Polaris based AMD RX 480

R&D at Chaos Group with V-Ray RT rendering directly to Oculus viewer

R&D shows using V-Ray RT to render directly into an Oculus viewer.

Guide to GPU Rendering

Welcome to the Chaos Group Labs’ Guide to GPU Rendering.

Jeff Mottle - CG Architecture

Jeff Mottle and Chris Nichols get back together a year later to talk about what has changed in ArchViz and Technology since the last GTC

Stephen Parker

Stephen Parker talks about his past, computer graphics, digital humans, GTC 2016, and more.

Blagovest Taskov - GPU

Blagovest Taskov helps us understand the importance of hardware, especially on the GPU when it comes to rendering.

Boris Simandoff - V-Ray Cloud

Boris Simandoff helps us understand what Cloud is.

Vlado returns

Vlado talks VRscans, V-Ray for Maya, VR, Realtime, GPU, and even a video game he created while in high school.

Chaos Group Balitmore

Brian Russell, Fernando Rentas, and Ted Vitale talk V-Ray and the design world.

Lele on V-Ray 3.3 for 3ds max

Lele and Chris talk about the big SP3 update to V-Ray

Year in Review 2015

Lon, David, and Chris discuss what happened in 2015

Scott DeWoody and Alan Robles

We talk to Scott DeWoody and Alan Robles at Gensler about what technology has to offer for the future of architecture design.

Kevin Margo and Derron Ross

With Kevin as Director, and Derron as an Animation Director, Actor, and even Stunt choreographer, they have both pushed what is possible when it comes to using technology to tell stories.