Articles tagged in "V-Ray"

The making of “Pink Dress” by Marianna Yakimova

Inspired by the Old Masters, Marianna Yakimova wanted to celebrate her new V-Ray skills with a 3D illustration that showcases beautiful fabric and lighting.

Felix Urquiza & Dallas Carroll — Digital Giant

Changing lanes: how this multi-discipline imaging studio is revolutionizing the way automotive imagery is created — and what it means for the future of CG.

The Walking Dead. Images courtesy of Ingenuity Studios
Invasion of the body crashers

Ingenuity Studios knows how to knock ‘em dead. Grant Miller shares how V-Ray for Houdini helped them render a pile of 9,000 zombies for The Walking Dead.

© MARVEL 2018
Digital Domain on Thanos: The devil is in the detail

Learn how V-Ray helped Digital Domain maximize the level of detail on Thanos in Avengers: Infinity War and render some of the film’s most challenging moments.

Accelerate your workflow with V-Ray Next for Maya IPR

We’ve improved the way that IPR works in V-Ray Next for Maya to help you dramatically speed up your workflow. Here’s everything you need to know.

Kevin Margo & Derron Ross — CONSTRUCT

After five years in production, Kevin Margo’s short film Construct has finally been released. Find out why it’s taken such a long time, and how this little film could change VFX workflows in a big way.

Understanding metalness

The importance of metalness and why we’ve added the Metalness parameter to the V-Ray standard material to better support a PBR workflow in V-Ray Next.

Method Studios © Marvel 2018
Rocket science: Meet the CG supervisor behind the furry fan favorite

We talk to Method's Nate Shaw about wrangling Rocket Raccoon into Guardians of the Galaxy Vol. 2 and Avengers: Infinity War.

© Dabarti Studio
What does the new NVIDIA RTX hardware mean for ray tracing, GPU rendering & V-Ray?

With the big announcement of new GPU ray-tracing hardware, Vlado explains what this breakthrough means for the future of rendering.

ScanlineVFX Black Panther© Marvel Studios 2018
ScanlineVFX takes Black Panther visuals over the edge

For Black Panther's most climactic moments, ScanlineVFX turned to Flowline and V-Ray to simulate and render the perilous backdrop of Wakanda's Warrior Falls.

Butterfly Effects

Graduation project When John Goes Outside is a short film with a big message. We talk to the students who created it.

The Stairway to VR Heaven with V-Ray for Unreal

Follow these 3 easy steps to go from static images to an interactive experience with V-Ray for Unreal

V-Ray for Grasshopper Explained

We asked Imago Design founder Jan Kokol to explain what’s new in V-Ray for Grasshopper and how it’s going to change the way he creates photorealistic imagery.

© Miguel Ortega & Tran Ma
Finding Ningyo

VFX duo’s kickstarted film about the quest to discover a mythical creature catches Hollywood’s attention, with a little help from V-Ray.

Tim Miller and Joseph Kosinski

Celebratory 100th episode with legendary directors Tim Miller and Joseph Kosinski.

Igor Knezevic

Chris meets a Renaissance man who’s travelled the world.

Tristan and Matthieu - Nozon

Tristan Salome and Matthieu Labeau of Nozon talk about creating VR pre-rendered content with 6 degrees of freedom with Presenz and V-Ray

Michael Wilken - Saatchi & Saatchi 3D

How Saatchi & Saatchi is the driving force behind car advertisements

Bryan Grill - Scanline

Bryan Grill of Scanline VFX, talks to us, and we learn how he build and worked on his incredible career.

Lisa Beroud

Lisa Beroud, a former Executive Producer at Digital Domain, talks to us about the art of production.

Jonas Skoog - Bläck Studios

Jonas Skoog of Bläck Studios tells us about working with a coalition ff VFX studios in Stockholm as well as his passion for digital humans

Janelle Croshaw - Digital Domain

Janelle Croshaw talks about her career in VFX including many of it's challenges.

Jeff Mottle - CG Architecture

Jeff Mottle and Chris Nichols get back together a year later to talk about what has changed in ArchViz and Technology since the last GTC

Stephen Parker

Stephen Parker talks about his past, computer graphics, digital humans, GTC 2016, and more.