Blowing up the house
Gnomon student Weiyo Sha blew us away with his explosive animation of an old house. Here’s how he used V-Ray and Phoenix FD as his weapons of CG destruction.
Gnomon student Weiyo Sha blew us away with his explosive animation of an old house. Here’s how he used V-Ray and Phoenix FD as his weapons of CG destruction.
Ingenuity Studios knows how to knock ‘em dead. Grant Miller shares how V-Ray for Houdini helped them render a pile of 9,000 zombies for The Walking Dead.
CG Artist Jonas Ussing shares his tips for cinematic splashes via this animation of Tokyo's flood defense system in operation.
See a day in the life of a Maserati in 33 seconds, and find out how it was created with V-Ray for 3ds Max, VRscans and V-Ray Cloud.
Andrew Krivulya shares his tricks for luscious CG locks — and reveals how V-Ray Cloud has boosted his workflow.
We talk to Method's Nate Shaw about wrangling Rocket Raccoon into Guardians of the Galaxy Vol. 2 and Avengers: Infinity War.
Dimension CC makes it easy for anyone to create realistic 3D. Adobe's Zorana Gee and Ross McKegney explain how they launched their app faster with V-Ray App SDK.
With an impressive CG portfolio that's racked up over 350 million hits on Youtube, VFX studio Lunar Animation does it all — from cartoon cats to VR space battles.
Chaos Group’s next-gen tech helps creative studio create eye-popping renders.
CLO’s design software is used by some of the world’s biggest fashion and sportswear companies — and now it renders photorealistic imagery with V-Ray’s AppSDK.
Graduation project When John Goes Outside is a short film with a big message. We talk to the students who created it.
We take a trip to the Swedish furniture company’s headquarters to find out how it has embraced cutting-edge tech to create imagery and videos.
We speak to professor Cornelius Malerczyk of Technische Hochschule Mittelhessen about mathematics, V-Ray, and intensive summer camps in CGI
VFX duo’s kickstarted film about the quest to discover a mythical creature catches Hollywood’s attention, with a little help from V-Ray.
The James Bond of the VFX industry talks about his work on the Matrix, X-Men and How the Grinch Stole Christmas.
Discussing digital humans with DD’s resident expert.
When two celestial bodies line up, it can produce a beautiful Corona.
Wikihuman members on making Digital Mike.
Getting into games with Uncharted’s writer.
From London to LA with two rock stars of VFX.
Elysium and Pacific Rim artist talks VR, VFX, and Concept Art.
VR and gaming therapy with a pioneer of virtual spaces.
DD supe talks Fate of the Furious VFX.
Arch viz pioneers discuss the past, present and future of AR and VR.