Zap Andersson — Autodesk
Join the Shader Wizard for a journey through the history of ray tracing and a comprehensive guide to metalness.
Join the Shader Wizard for a journey through the history of ray tracing and a comprehensive guide to metalness.
Discover how Project Lavina is adding real-time to the ease and accuracy of ray tracing for Chaos solutions.
The James Bond of the VFX industry talks about his work on the Matrix, X-Men and How the Grinch Stole Christmas.
Epic and Chaos announce a team-up — but what does it mean for users?
Wikihuman members on making Digital Mike.
VR and gaming therapy with a pioneer of virtual spaces.
How ILM bred a new version of cinema’s greatest ape
Turn on, tune in, drop out with the man behind Tron’s VFX
Celebratory 100th episode with legendary directors Tim Miller and Joseph Kosinski.
Disney Research parametrically constructs eyes based on simple data
How IKEA uses 3D imagery in its catalogs: a step-by-step guide
Tristan Salome and Matthieu Labeau of Nozon talk about creating VR pre-rendered content with 6 degrees of freedom with Presenz and V-Ray
Lon, David, and Chris discuss what happened in 2015
Doug Roble talks about software development and the future of VFX
We talk to Kim Baumann Larsen about architecture and VR over the last 20 years.
Renowned VFX supervisor David Prescott, talks to us while at Trojan Horse was a Unicorn.
We talk to Scott DeWoody and Alan Robles at Gensler about what technology has to offer for the future of architecture design.
We talk to Kevin Baillie about Atomic Fiction, The Walk, and rendering on the cloud with V-Ray for Katana.
We talk to director Ruairi Robinson about his career including the teaser Leviathan.
We talk to Paul Debevec about his work, new technology, digital humans, and the future of technology.