Marc Petit and Ken Pimentel – Epic Games

#136: August 21, 2017
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Epic and Chaos announce a team-up — but what does it mean for users?

One of the biggest and most well-received surprises at this year’s SIGGRAPH was Epic Games’ announcement that Chaos Group added V-Ray rendering to Unreal Engine. In this podcast, recorded at the conference, Chris sits down with General Manager Marc Petit and Sr. Product Manager Ken Pimentel at Unreal Engine Enterprise to discuss what this meeting of minds means.

They talk about how the Unreal Engine has gone from a solid platform for game development to a multipurpose tool for photorealistic architecture and visual effects, as well as AI and autonomous vehicles. They also discuss how Chaos Group and Epic Games have similar, customer-focused business models, and how they’re working together to help everyone create amazing imagery.

It’s a tantalizing peek into a future where the boundaries between real-time and ray-traced are becoming increasingly blurred.


Links:

Epic Games >

Epic’s post on SIGGRAPH >