The making of “Pink Dress” by Marianna Yakimova
Inspired by the Old Masters, Marianna Yakimova wanted to celebrate her new V-Ray skills with a 3D illustration that showcases beautiful fabric and lighting.
Inspired by the Old Masters, Marianna Yakimova wanted to celebrate her new V-Ray skills with a 3D illustration that showcases beautiful fabric and lighting.
Changing lanes: how this multi-discipline imaging studio is revolutionizing the way automotive imagery is created — and what it means for the future of CG.
Ingenuity Studios knows how to knock ‘em dead. Grant Miller shares how V-Ray for Houdini helped them render a pile of 9,000 zombies for The Walking Dead.
Learn how V-Ray helped Digital Domain maximize the level of detail on Thanos in Avengers: Infinity War and render some of the film’s most challenging moments.
We’ve improved the way that IPR works in V-Ray Next for Maya to help you dramatically speed up your workflow. Here’s everything you need to know.
After five years in production, Kevin Margo’s short film Construct has finally been released. Find out why it’s taken such a long time, and how this little film could change VFX workflows in a big way.
The importance of metalness and why we’ve added the Metalness parameter to the V-Ray standard material to better support a PBR workflow in V-Ray Next.
We talk to Method's Nate Shaw about wrangling Rocket Raccoon into Guardians of the Galaxy Vol. 2 and Avengers: Infinity War.
With the big announcement of new GPU ray-tracing hardware, Vlado explains what this breakthrough means for the future of rendering.
For Black Panther's most climactic moments, ScanlineVFX turned to Flowline and V-Ray to simulate and render the perilous backdrop of Wakanda's Warrior Falls.
Graduation project When John Goes Outside is a short film with a big message. We talk to the students who created it.
Follow these 3 easy steps to go from static images to an interactive experience with V-Ray for Unreal
We asked Imago Design founder Jan Kokol to explain what’s new in V-Ray for Grasshopper and how it’s going to change the way he creates photorealistic imagery.
VFX duo’s kickstarted film about the quest to discover a mythical creature catches Hollywood’s attention, with a little help from V-Ray.
Celebratory 100th episode with legendary directors Tim Miller and Joseph Kosinski.
Chris meets a Renaissance man who’s travelled the world.
Tristan Salome and Matthieu Labeau of Nozon talk about creating VR pre-rendered content with 6 degrees of freedom with Presenz and V-Ray
How Saatchi & Saatchi is the driving force behind car advertisements
Bryan Grill of Scanline VFX, talks to us, and we learn how he build and worked on his incredible career.
Lisa Beroud, a former Executive Producer at Digital Domain, talks to us about the art of production.
Jonas Skoog of Bläck Studios tells us about working with a coalition ff VFX studios in Stockholm as well as his passion for digital humans
Janelle Croshaw talks about her career in VFX including many of it's challenges.
Jeff Mottle and Chris Nichols get back together a year later to talk about what has changed in ArchViz and Technology since the last GTC
Stephen Parker talks about his past, computer graphics, digital humans, GTC 2016, and more.