Vlado — V-Ray Next

#163: February 26, 2018
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Since Chris and Lon were in Sofia for a week to hang out at our headquarters in snowy Sofia we decided to sit down with the man behind the V in V-Ray. Vlado, no stranger to the CG Garage, spends some time with Chris to give our listeners a better idea about all the work going into the next version of V-Ray, and beyond. Many people already know a bit about these features, but there are also many other things you may not know about.

We discuss why the next version of V-Ray is actually called Next, how the actual core of V-Ray is being completely revamped, as well as some of the many exciting new features. We also tease some new features that are not still coming up such as a complete redesign of the frame buffer, and our very own cloud service, called V-Ray Cloud.

V-Ray Next beta is available today to registered V-Ray users of V-Ray for 3dsmax. check out all the following links for more information and more in depth looks at some of those upcoming features.

Links:

Join the beta for V-Ray Next >

The science behind the new hair shader >

Switching the camera from manual to automatic >

Experiments with the NVIDIA Optix denoiser >

Smarter rendering the the new adaptive dome light >

About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Group Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.