Understanding Live VR rendering
We take a deeper look at how to output the Active Shade VFB from V-Ray 3.5 for 3ds Max into a VR headset.
We take a deeper look at how to output the Active Shade VFB from V-Ray 3.5 for 3ds Max into a VR headset.
How Saatchi & Saatchi is the driving force behind car advertisements
Blagovest Taskov benchmarks the latest Polaris based AMD RX 480
R&D shows using V-Ray RT to render directly into an Oculus viewer.
Welcome to the Chaos Group Labs’ Guide to GPU Rendering.
Jeff Mottle and Chris Nichols get back together a year later to talk about what has changed in ArchViz and Technology since the last GTC
Stephen Parker talks about his past, computer graphics, digital humans, GTC 2016, and more.
Blagovest Taskov helps us understand the importance of hardware, especially on the GPU when it comes to rendering.
Boris Simandoff helps us understand what Cloud is.
Vlado talks VRscans, V-Ray for Maya, VR, Realtime, GPU, and even a video game he created while in high school.
Brian Russell, Fernando Rentas, and Ted Vitale talk V-Ray and the design world.
Lele and Chris talk about the big SP3 update to V-Ray
Lon, David, and Chris discuss what happened in 2015
We talk to Scott DeWoody and Alan Robles at Gensler about what technology has to offer for the future of architecture design.
With Kevin as Director, and Derron as an Animation Director, Actor, and even Stunt choreographer, they have both pushed what is possible when it comes to using technology to tell stories.