Phil Miller — Vice President of Product Management, Chaos Group
One of the minds behind computing’s most important creative software has brought his expertise and passion to Chaos Group. He tells Chris his incredible story.
One of the minds behind computing’s most important creative software has brought his expertise and passion to Chaos Group. He tells Chris his incredible story.
You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.
With the big announcement of new GPU ray-tracing hardware, Vlado explains what this breakthrough means for the future of rendering.
Noise is a common issue with rendering, usually solved by longer rendering. Another solution is denoising. Using NVIDIA's OptiX denoising algorithm, V-Ray experiments with real time denoising based on deep learning.
Chaos Group’s co-founder and Dabarti’s director answer GPU and V-Ray questions at digital arts fest.
How Saatchi & Saatchi is the driving force behind car advertisements
Jeff Mottle and Chris Nichols get back together a year later to talk about what has changed in ArchViz and Technology since the last GTC
Blagovest Taskov helps us understand the importance of hardware, especially on the GPU when it comes to rendering.
Boris Simandoff helps us understand what Cloud is.
Lon, David, and Chris discuss what happened in 2015
We talk to Scott DeWoody and Alan Robles at Gensler about what technology has to offer for the future of architecture design.
With Kevin as Director, and Derron as an Animation Director, Actor, and even Stunt choreographer, they have both pushed what is possible when it comes to using technology to tell stories.