The secrets of Ian Spriggs’ 3D portraits
Ian Spriggs takes attention to detail to the Next level. Go behind the scenes of his recent works to see how a master tells story through composition and detail.
Ian Spriggs takes attention to detail to the Next level. Go behind the scenes of his recent works to see how a master tells story through composition and detail.
One of the minds behind computing’s most important creative software has brought his expertise and passion to Chaos Group. He tells Chris his incredible story.
V-Ray Next for Maya is leaps and bounds ahead of 3.6 when it comes to V-Ray GPU capabilities. We’ve compiled some of the most significant improvements.
We’ve improved the way that IPR works in V-Ray Next for Maya to help you dramatically speed up your workflow. Here’s everything you need to know.
You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.
Before “real-time ray tracing” was sexy: CONSTRUCT is the proof that a small team of top talent can literally change the future of VFX workflows.
After five years in production, Kevin Margo’s short film Construct has finally been released. Find out why it’s taken such a long time, and how this little film could change VFX workflows in a big way.
With the big announcement of new GPU ray-tracing hardware, Vlado explains what this breakthrough means for the future of rendering.
Leonardo Bartz from Mint Studios renders entirely on GPU. He reveals his workflow and shows how he makes use of V-Ray Next for 3ds Max's new features.
CG artist shares tricks of the trade for awesome automobile renders
The partnership between Corona and V-Ray is starting to bear photorealistic fruit. Find out how the companies are collaborating, and the exciting new features coming soon to Corona.
The man behind V-Ray’s super simple cloud rendering tells Chris how it was done
Learn all about the new production-ready features and improvements coming to V-Ray GPU in V-Ray Next for 3ds Max.
Noise is a common issue with rendering, usually solved by longer rendering. Another solution is denoising. Using NVIDIA's OptiX denoising algorithm, V-Ray experiments with real time denoising based on deep learning.
Presenting the people behind this game-changing browser-based renderer.
When two celestial bodies line up, it can produce a beautiful Corona.
Epic and Chaos announce a team-up — but what does it mean for users?
VR and gaming therapy with a pioneer of virtual spaces.
Now that V-Ray CUDA was rendering on both CPUs and GPUs, and producing the exact same results, V-Ray Hybrid rendering was officially born.
Chaos Group’s co-founder and Dabarti’s director answer GPU and V-Ray questions at digital arts fest.
V-Ray Benchmark is a free utility to benchmark your hardware against other hardware when it comes to rendering with V-Ray.
V-Ray GPU Benchmarks on Top-of the-Line NVIDIA GPUs
Chaos Group’s Academy Award-winning co-founder on V-Ray for 3ds Max 3.5 and V-Ray for NUKE 3.5
V-Ray GPU improvements in V-Ray 3.5 for 3ds Max