The secrets of Ian Spriggs’ 3D portraits
Ian Spriggs takes attention to detail to the Next level. Go behind the scenes of his recent works to see how a master tells story through composition and detail.
Ian Spriggs takes attention to detail to the Next level. Go behind the scenes of his recent works to see how a master tells story through composition and detail.
V-Ray Next for Maya is considerably faster and more efficient than 3.6. Maya expert Stephen DeLalla reveals how he’s taken his workflow to the Next level.
Gnomon student Weiyo Sha blew us away with his explosive animation of an old house. Here’s how he used V-Ray and Phoenix FD as his weapons of CG destruction.
V-Ray Next for Maya is leaps and bounds ahead of 3.6 when it comes to V-Ray GPU capabilities. We’ve compiled some of the most significant improvements.
Andrew Krivulya shares his tricks for luscious CG locks — and reveals how V-Ray Cloud has boosted his workflow.
You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.
We talk to Method's Nate Shaw about wrangling Rocket Raccoon into Guardians of the Galaxy Vol. 2 and Avengers: Infinity War.
Senior compositor and 3D generalist, Lars Wemmje reveals how he used 3D printing and V-Ray for Maya to bring a small figure to life.
Look what Houdini made me do! Find out how V-Ray for Houdini powered Taylor Swift’s music video, and go behind the scenes of Get Out.
Graduation project When John Goes Outside is a short film with a big message. We talk to the students who created it.
We speak to professor Cornelius Malerczyk of Technische Hochschule Mittelhessen about mathematics, V-Ray, and intensive summer camps in CGI
Want to make a short film? Listen to this interview with The Ningyo director Miguel Ortega to find out how to do it — and what not to do
With Stranger Things 2 fueling water cooler conversations around the world, we chat to ASC’s Steffen Reichstadt and Michael Pecchia about creating series one’s terrifying Demogorgon.
Director Takeshi Nozue on the latest entry in the FF film series.
CG Labs’ Chris Nichols talks to Hollywood creature creator about his incredible imagery.
Guardians of the Galaxy Vol.2, Stranger Things and Digital Humans headline blockbuster presentation roster.
Sub-zero chase realized with V-Ray 3.5 for Maya’s Adaptive Lights tech
Celebratory 100th episode with legendary directors Tim Miller and Joseph Kosinski.
How Saatchi & Saatchi is the driving force behind car advertisements
Hristo Velev and Martin Naydenski talk about starting Bottleship VFX
Brandon Davis talks about balancing VFX, the Army, and life.
Lon, David, and Chris discuss what happened in 2015
We speak to Tim Hanson of Max Depth about his diverse career in graphics.
Justin Denton talks about how Legend 3D started to make VR content in both live action and CG.